Gamified Virtual Learning Environment for the Ecuadorian curriculum
Keywords:
GAMIFICACIÓN, EDUCACIÓN, TECNOLOGÍAS PARA EL APRENDIZAJE Y EL CONOCIMIENTO, ENTORNO VIRTUAL DE APRENDIZAJE, AULA INVERTIDA, RECURSOS EDUATIVOS DIGITALESAbstract
GAME MATH is a Virtual Learning Environment (EVA), whose design is based on the phases of inverted classroom and gamification, which is managed by a Learning Management System (LMS). This educational tool has been applied since 2016 in an educational institution in the city of Cuenca, where it is used by nearly 400 students for the subjects of Mathematics, Natural Sciences, Language and Literature, Social Studies and school projects, at the elementary, middle and high school level. Its main characteristics are the didactic sequences according to the Ecuadorian curriculum, and its digital educational resources such as VideoQuiz with collaborative forums, interactive infographics, workshops or games, and knowledge tests. Currently, an autonomous web service EVA has been implemented that has given free access to approximately 250 users, including teachers and students from all over Ecuador.
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