Emotional learning through digital games: Teachers and students’ experiences with Sesame Street
DOI:
https://doi.org/10.70141/mamakuna.26.1299Keywords:
digital games, educational technology, Sesame Street, emotional learning, primary educationAbstract
This study analyzes the impact of the use of digital resources, particularly Sesame Street, on the development of emotional learning in primary school children from three Ecuadorian educational institutions. The research was conducted using a mixed-methods approach, including the administration of a survey to 157 students and the implementation of five semi-structured interviews with teachers. The results indicated that both students and teachers perceived positively the use of the four Sesame Street games as technological tools that strengthen the development of emotional skills such as self-regulation, empathy, and emotional expression. In addition, teachers valued these resources as effective pedagogical supports that integrate emotional education as a fundamental pillar of learning. Consequently, Sesame Street digital games are consolidated as a didactic resource that contributes to children’s holistic well-being through emotional learning and collaboration between school and family.
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