Emotional learning through digital games: Teachers and students’ experiences with Sesame Street

Authors

DOI:

https://doi.org/10.70141/mamakuna.26.1299

Keywords:

digital games, educational technology, Sesame Street, emotional learning, primary education

Abstract

This study analyzes the impact of the use of digital resources, particularly Sesame Street, on the development of emotional learning in primary school children from three Ecuadorian educational institutions. The research was conducted using a mixed-methods approach, including the administration of a survey to 157 students and the implementation of five semi-structured interviews with teachers. The results indicated that both students and teachers perceived positively the use of the four Sesame Street games as technological tools that strengthen the development of emotional skills such as self-regulation, empathy, and emotional expression. In addition, teachers valued these resources as effective pedagogical supports that integrate emotional education as a fundamental pillar of learning. Consequently, Sesame Street digital games are consolidated as a didactic resource that contributes to children’s holistic well-being through emotional learning and collaboration between school and family. 

Downloads

Download data is not yet available.

Author Biographies

Carlos Álvarez Llerena, Universidad Bolivariana del Ecuador, Ecuador

Carlos Alvarez Llerena holds a Ph.D. in Education with a specialization in Language Pedagogy from Eötvös Loránd University (ELTE), Hungary. Since 2009, he has taught English and Spanish as foreign languages at the elementary, secondary, and university levels across various international contexts. His scholarly work focuses on second-language acquisition, curriculum design, language-teaching methodology, and applied linguistics. Dr. Alvarez has published over twenty peer-reviewed articles in high-impact journals globally, contributing to ongoing discussions in language education and pedagogy. In addition to his research and teaching, he serves as a peer reviewer and editorial board member for several national and international journals based in Hungary, Turkey, India, Peru, Ecuador, and the United Kingdom. Through this work, he supports the advancement of academic quality and the dissemination of innovative research in linguistics and education.

Cecilia Idrovo Encalada, Unidad Educativa Luis Rogerio González, Ecuador

Cecilia Idrovo holds a Bachelor’s degree in Education with a specialization in Early Childhood Education from Universidad Tecnológica Indoamérica and a Master’s degree in Basic Education from Universidad Estatal de Milagro. Since September 2, 2017, she has served as a teacher at Unidad Educativa Luis Rogerio González. Throughout her professional career, she has demonstrated a consistent commitment to the holistic development of her students and to pedagogical innovation. She has taught at various educational levels, gaining extensive experience in the teaching–learning process: three years in the Preparatory sublevel, four years in the Elementary Basic sublevel, one year in the Middle Basic sublevel, and currently in the Upper Basic and High School sublevels. Her teaching practice is characterized by the application of active methodologies, the promotion of critical thinking, and a continuous pursuit of improvement in educational practice.

Gabriela López Idrovo, Unidad Educativa Quito N.° 9, Ecuador

Adriana Gabriela López Idrovo holds a Bachelor’s degree in Educational Sciences with a specialization in Early Childhood Education from Universidad Católica de Cuenca and a Master’s degree in Basic Education from Universidad Estatal de Milagro (UNEMI). Since 2018, she has been part of Ecuador’s Ministry of Education, working across different levels and educational areas. She has taught at institutions such as Colegio Juan Bautista Vázquez, where she participated in the EBJA project and taught English, Language and Literature, Citizenship Education, Social Studies, Arts, and Physical Education. Currently, she serves as an English teacher at Unidad Educativa Quito No. 9, where she is recognized for her commitment and innovative pedagogy.

References

Arrabal, E. (2018). Inteligencia emocional. Editorial E-learning.

Choi, K. (2021). Sesame Street: Beyond 50. Journal of Children and Media, 15(4), 597-603. https://doi.org/10.1080/17482798.2021.1978675

Christopoulos, A. y Mystakidis, S. (2023). Gamification in education. Encyclopedia, 3(4), 1223-1243. https://doi.org/10.3390/encyclopedia3040089

Fondo de las Naciones Unidas para la Infancia [Unicef]. (1994). La magia de Plaza Sésamo IV. CIESPAL.

García-Fernández, M. (2024). Aprender con el corazón: la influencia de las emociones en el aula de educación infantil y primaria. Revista Internacional Interdisciplinar de Divulgación Científica, 2(1), 100-110. https://riidici.com/index.php/home/article/view/30

Hunter, D., McCallum, J. y Howes, D. (2019). Defining exploratory-descriptive qualitative (EDQ) research and considering its application to healthcare. Journal of Nursing and Health Care, 4(1), 1-8. https://eprints.gla.ac.uk/180272/7/180272.pdf

Inoue, N. y Light, D. (2022). Guiding educational innovation to promote children’s non-cognitive abilities to succeed: implementation of the Sesame Street curriculum in Japan. International Journal for Lesson & Learning Studies, 11(4), 245-259. https://doi.org/10.1108/IJLLS-02-2022-0020

Jadhakhan, F., Blake, H., Hett, D. y Marwaha, S. (2022). Efficacy of digital technologies aimed at enhancing emotion regulation skills: Literature review. Frontiers in Psychiatry, 13, 809-852. https://doi.org/10.3389/fpsyt.2022.809332

Jensen, H. S. (2023). Sesame Street: a transnational history. Oxford University Press.

López, È., Barreiro, F., Oriola, S. y Gustems, J. (2021). Emotional competencies in primary education as an essential factor for learning and well-being. Sustainability, 13(15), 85-91.

Mares, M. y Pan, Z. (2013). Effects of Sesame Street: A meta-analysis of children’s learning in 15 countries. Journal of Applied Developmental Psychology, 34(3), 140-151. https://doi.org/10.1016/j.appdev.2013.01.001

Nazir, M., Ali, H. y Sabir, M. A. (2025). Effect of gamification on cognitive development of students with intellectual disabilities. Advance Social Science Archive Journal, 3(02), 260-276. https://assajournal.com/index.php/36/article/view/321

Özdemir, O. (2025). Kahoot! Game‐based digital learning platform: A comprehensive meta‐analysis. Journal of Computer Assisted Learning, 41(1), 1-24. https://doi.org/10.1111/jcal.13084

Padilla, A. y Sandoval, M. (2022). La importancia de la inteligencia emocional en la educación primaria. Formación estratégica, 6(02), 60-75. https://formacionestrategica.com/index.php/foes/article/view/88

Piza, N., Amaiquema Márquez, F. A. y Beltrán Baquerizo, G. E. (2019). Métodos y técnicas de la investigación cualitativa. Algunas precisiones necesarias. Conrado, 15(70), 455-459. https://conrado.ucf.edu.cu/index.php/conrado/article/view/1162

Polette, J. M. (2025). Learning from Sesame Street: A qualitative analysis of acceptance, inclusion, and cultural diversity [Tesis doctoral, Liberty University]. Liberty University Digital Commons. https://digitalcommons.liberty.edu/doctoral/2702

Shabbir, N., Ijaz, R. y Akbar, G. (2025). Exploring teachers’ perspectives on usage of Scratch JR on creativity of students in Grade 4. Pakistan Social Sciences Review, 9(3), 319-326. https://doi.org/10.35484/pssr.2025(9-III)26

Vásquez, C. (2021). Medios, recursos didácticos y tecnología educativa. Editorial UNED.

Vázquez, P., Basile, F. y López, J. (2022). Desarrollo de las habilidades socioemocionales y de los valores en Educación Infantil y Primaria. Ediciones Octaedro.

Zeybek, N. y Sayg, E. (2023). Gamification in education: Why, where, when, and how? A systematic review. Games and Culture, 19(2), 237-264. https://journals.sagepub.com/doi/abs/10.1177/15554120231158625

Published

2026-01-30

How to Cite

Álvarez Llerena, C., Idrovo Encalada, C., & López Idrovo, G. (2026). Emotional learning through digital games: Teachers and students’ experiences with Sesame Street . Mamakuna, (26), 19–30. https://doi.org/10.70141/mamakuna.26.1299